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Re:Show HN: 6 months ago I quit my job to pursue indie dev. ... by alanctgardner2 on Wednesday March 06, 2013 @02:04PM (#5333082)
Who says you need completely novel gameplay mechanics to charge money for an app? Surely more polish, hand-built levels and an app are sufficient. Whether OP would make more on ads or IAP remains to be seen, though. An IAP to get more levels would be a good way to hook users.
Re:Show HN: 6 months ago I quit my job to pursue indie dev. ... by ruswick on Wednesday March 06, 2013 @09:03PM (#5335491)
The overwhelming majority of app users would not pay a cent for any app, much less a game.

Free sells.