Re:Show HN: 6 months ago I quit my job to pursue indie dev. ...
by alanctgardner2 on Wednesday March 06, 2013 @02:04PM
(#5333082)
Who says you need completely novel gameplay mechanics to charge money for an app? Surely more polish, hand-built levels and an app are sufficient. Whether OP would make more on ads or IAP remains to be seen, though. An IAP to get more levels would be a good way to hook users.
Re:Show HN: 6 months ago I quit my job to pursue indie dev. ...
by ruswick on Wednesday March 06, 2013 @09:03PM
(#5335491)
The overwhelming majority of app users would not pay a cent for any app, much less a game.
Free sells.
Re:Show HN: 6 months ago I quit my job to pursue indie dev. ...
by zxcdw on Wednesday March 06, 2013 @02:25PM
(#5333220)
People charge for Chess apps. :)
Re:Show HN: 6 months ago I quit my job to pursue indie dev. ...
by itsybitsycoder on Wednesday March 06, 2013 @02:18PM
(#5333186)
Angry Birds wasn't a new concept either.
Re:Show HN: 6 months ago I quit my job to pursue indie dev. ...
by NoodleIncident on Wednesday March 06, 2013 @03:29PM
(#5333641)
I was looking for this, I knew I had played it before.
This one has much better controls on the web app, as well.
[1]: http://www.addictinggames.com/puzzle-games/3dlogic2.jsp