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Re:Visualized user base using Three.js and WebGL by rauar on Saturday March 02, 2013 @08:28AM (#5309408)
To be fair: I took one of the Google Chrome Experiments (can't find the exact demo right now but here's where they are hosted: http://www.chromeexperiments.com/webgl/), stripped it down, customized it (using particles instead of animated lines) and pump the geo data into the globe.

So I'd say with Three.js, Google's code for the Globe it's in the end just a couple of Javascript lines for the page and the customization of the globe. I'd say 98% is open source from a technical perspective.

Re:Visualized user base using Three.js and WebGL by gotrythis on Saturday March 02, 2013 @08:52AM (#5309456)
Re:Visualized user base using Three.js and WebGL by rauar on Saturday March 02, 2013 @08:56AM (#5309465)
It's a similar one but not exactly the one I started off. I used the one which shows the world population for 3 predefined years.
Re:Visualized user base using Three.js and WebGL by gotrythis on Saturday March 02, 2013 @09:13AM (#5309497)
Re:Visualized user base using Three.js and WebGL by rauar on Saturday March 02, 2013 @09:19AM (#5309522)
Yes, that's it.
Re:Visualized user base using Three.js and WebGL by mcdee on Saturday March 02, 2013 @08:29AM (#5309412)
Interesting. Would be great to have something like that with interaction built out as a simple component. Hmm...
Re:Visualized user base using Three.js and WebGL by rauar on Saturday March 02, 2013 @08:37AM (#5309424)
Hmm. I think a component would be possible but then it would be rather "static". Customizing it to your needs would most probably mean changing code in most cases ...