News for hackers. Stuff that matters.

rauar

Re:Apple introduces 8-core MacBook Pro on Wednesday May 22, 2019 @03:13AM (#19978624)
Yes. I'm glad there was no glue. Battery was swollen for at least a year until I replaced it. I remember there were three screes holding it in place so there was no glue by design. Wish current macbooks would hold up to this kind of serviceability.
Re:Apple introduces 8-core MacBook Pro on Tuesday May 21, 2019 @03:19PM (#19973829)
Mid 2012 MBP here. Replaced battery with new one from iFixit 4 weeks ago. There was zero glue so no peeling necessary.
Perhaps the point of failure is not located inside the mechanics at all. I could imagine that dust is not necessarily always 100% non-conductive and might have an impact on pcb traces if their routing is very close (sporadic shortening).

Another interesting test would be heating up those microchips and see if potentially lose pins might be reflowed by this procedure.

Re:Wi-Fi Gets More Secure: What You Need to Know About WPA3 on Friday September 07, 2018 @08:00PM (#17938565)
curious if existing hardware can be upgraded later. i guess technically it might be feasable but vendors will try to make money and sell new hardware anyway. hoping for open router firmwares...
Re:SAP open sources UI development toolkit "SAPUI5" on Thursday December 12, 2013 @04:39AM (#6893630)
it does not work on Mac. The regi client is windows only and therefore it's impossible to do real work.
Re:Poll: What are your liked and disliked programming languages? on Thursday October 10, 2013 @09:29AM (#6527498)
ABAP is missing.
Re:There's a coffeeshop called java.update() in GTA V on Wednesday September 25, 2013 @09:50AM (#6444523)
is it thread-safe ?
Re:N.S.A. Foils Much Internet Encryption on Friday September 06, 2013 @05:30AM (#6339452)
kudos.

did Linus ever comment on the roll-back ?

Re:Flutter: $20 Wireless Arduino with 1 km range on Tuesday August 27, 2013 @05:40PM (#6286480)
interesting. does he mean frequency hopping ? if yes then i would not immediately agree however...

edit: i'm not a radio engineer just saying based on practical experience.

edit2: just googled . congrats on having this guy on your team.

Re:Flutter: $20 Wireless Arduino with 1 km range on Tuesday August 27, 2013 @04:15PM (#6285975)
still waiting for chips which do DSSS (http://en.m.wikipedia.org/wiki/Direct-sequence_spread_spectr... ).
Re:Flutter: $20 Wireless Arduino with 1 km range on Tuesday August 27, 2013 @04:09PM (#6285940)
Lower bandwidth... and from one other comment they could be using lower frequencies as well.
Re:Ask HN: How important is design? on Monday April 01, 2013 @07:54AM (#5472496)
Reddit is certainly not a design with simplicity in mind. The sheer amount of links and navigation in general is completely overwhelming. I'd say it's rather a poor design.
Re:I Need Help on Saturday March 30, 2013 @09:43PM (#5467337)
Hey buddy,

how is it going after 10 days ?

Re:I Need Help on Wednesday March 20, 2013 @08:21PM (#5411791)
good advice
Re:I Need Help on Wednesday March 20, 2013 @08:18PM (#5411768)
Changing your life is one thing. leaving behind everyone this guy knows personally and potentially could help sounds like a big mistake... especially with anxiety attacks and severe depression.
Re:I Need Help on Wednesday March 20, 2013 @07:57PM (#5411630)
+1
Re:I Need Help on Wednesday March 20, 2013 @07:32PM (#5411441)
Definitely _not_ the wrong place. Glad you do not give up and try to do something against your current situation.

You should seriously get professional help. From what I read you seem to have had a therapy in the past and it doesn't work anymore. Did you try any alternatives ?

I'm sure other commenters can recommend professional where you live.

Wish you the best.

PS: I'm everything else but someone with good advice but to me a combination of medical therapy and mental training seems to be an idea (so that you do not rely on only one thing to work out)

Update: due to what you wrote in the 2nd paragraph here is what I found please make use of it:

http://support.twitter.com/articles/20170000-suicidal-and-se...

http://www.suicide.org/suicide-hotlines.html

Re:RuntimeExceptions – To try-catch or not to catch? on Sunday March 10, 2013 @04:33PM (#5353344)
Apologies in advance if my comments below sound a bit harsh but I consider your arguments for using checked exceptions non-sense.

"It forces developers, who are often hurried, and who often make mistakes, to think about things that could go wrong, and deal with them"

Checked exceptions won't solve your problem here at all. If you need an instrument to force developers to think about things that could go wrong your team is screwed anyway.

"Much less time is spent reading and re-reading API documentation to make sure you've caught all the possible exceptions ..."

You are never ever going to catch all possible exceptions anyway (runtime exceptions and errors are still there even if you'd prefer to have checked exceptions only).

"Unchecked exceptions are a production run-time nightmare."

And you have to deal with them even if you use checked exceptions (again runtime exceptions and errors are still there). You have to have proper (unchecked) exception handling in the right places in your software.

Are you actually properly producing tests for your code before deployment-time ? Otherwise I would not get it why it would be nightmare.

"The best argument I've heard against checked exceptions is that they "bloat the code". It's true: checked exceptions requires more code.

Bloat causes development drag and makes the code more difficult to understand (more scrolling, jumping to different locations in the same file, etc.).

"But I'm writing code, not poetry."

I think you produce both.

I'd compare here checked exceptions to unchecked exceptions like what staticlly typed languages are to dynamically typed languages. And I've seen a lot of developers "loving" statically typed languages because the compiler tells them all their errors (at least they think so).

Java in 1980? Nah...
Re:Visualized user base using Three.js and WebGL on Saturday March 02, 2013 @02:58PM (#5310779)
Just happened to me as well a few seconds ago (I actually had even 3 instances open in the background and no sleep/hibernation involved). But again just waiting for about 1 min finally led to a responsive system again.
Re:Visualized user base using Three.js and WebGL on Saturday March 02, 2013 @12:39PM (#5310246)
Macbook Pro 2012 here. I only experienced one issue which is somehow similar and caused by resuming from sleep when the webgl tab is still the active one. Then Chrome and everything else from MacOS will hang for 1 minute until Chrome figures out that WebGL crashed. But I do not have to hard reset for recovery. Just wait a minute....

I always close the tab before closing the lid.

Re:Visualized user base using Three.js and WebGL on Saturday March 02, 2013 @11:44AM (#5310016)
I see. Well quite some work went into upgrading the globe.js to Three.js rev 56 (API changes and debugging related errors) and the integration stuff (creating the geo data) under the hood. Plus using particles instead of the cubes (which was rather easy). So although it still has definitely a lot from your version (globe and three.js) it's definitely not just a cheap and quick copy for ripping off credits ;) That's why I appreciated the comment. Consider a big part of the credit as yours :)

Just a side-node: the API docs were the biggest obstacle in the whole process. W.r.t to platform usage I think this would be one of the top prio things to get even more people using Three.js.

Re:Visualized user base using Three.js and WebGL on Saturday March 02, 2013 @10:22AM (#5309715)
Anything I did wrong ? I think I gave your library all the credits it deserves by naming it in the title and providing details where the used parts came from in the comments below.

Or is it that I used the most trivial particle rendering ? :)

Re:Visualized user base using Three.js and WebGL on Saturday March 02, 2013 @09:32AM (#5309564)
Absolutely. I had the same thought when checking with my Nexus S. Not sure how easy/difficult it is to implement though as touch events are always a bit different than mouse controls.
Re:Visualized user base using Three.js and WebGL on Saturday March 02, 2013 @09:19AM (#5309522)
Yes, that's it.
Re:Visualized user base using Three.js and WebGL on Saturday March 02, 2013 @09:16AM (#5309508)
Seriously ? Let's hope they can swim :)

It happened to me one or two times that I thought the same because the dark color of the sea looks somehow more solid than the continents.

If it's really a rendering bug could you share a screenshot ?

Re:Visualized user base using Three.js and WebGL on Saturday March 02, 2013 @09:04AM (#5309480)
Interaction is possible using the mouse:

- left-button and mouse move = rotation

- mouse wheel = zoom in/out

Re:Visualized user base using Three.js and WebGL on Saturday March 02, 2013 @08:56AM (#5309465)
It's a similar one but not exactly the one I started off. I used the one which shows the world population for 3 predefined years.
Re:Visualized user base using Three.js and WebGL on Saturday March 02, 2013 @08:41AM (#5309431)
in progress ;)

Plus real-time push visualization using node.js and websocket...

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