Re:What it's like to work with Mark Pincus
by saraid216 on Wednesday February 27, 2013 @02:05PM
(#5294154)
I didn't read the OP, but I did read the other posts in the blog. I'm not really impressed by her capacity for insight.
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Re:What it's like to work with Mark Pincus
by mnicole on Wednesday February 27, 2013 @02:31PM
(#5294310)
> Working at Zynga, people always tell me they “had the idea for Draw Something before Draw Something”.
Well, considering Pictionary was first published in 1985..
Re:What it's like to work with Mark Pincus
by timr on Wednesday February 27, 2013 @03:25PM
(#5294658)
There was also an extremely popular mobile game in Japan that had the same basic premise, a year or so before Draw Something hit it big.
Re:What it's like to work with Mark Pincus
by macspoofing on Wednesday February 27, 2013 @05:09PM
(#5295307)
There was also a browser (flash?) game with a similar premise that I played in the mid-2000s.
Re:What it's like to work with Mark Pincus
by weareconvo on Thursday February 28, 2013 @01:45AM
(#5297457)
And considering "ideas", especially in the games world, mean absolutely fucking nothing.