News for hackers. Stuff that matters.
Re:Bomberman massively multiplayer in HTML5 by neya on Wednesday February 27, 2013 @11:29AM (#5293169)
"How the fack?" was my first reaction..Because this is so awesome! Revives old memories, yet also seems really fun (especially when you try to bomb others)!!

A few questions:

1) What backend technology do they use for real-time and concurrency? Node.js?? Scala??

2) How does one update the players' real time positions/actions??

If someone could shed some light on these questions, it would be so freakin awesome!!

Re:Bomberman massively multiplayer in HTML5 by ivanpopelyshev on Wednesday February 27, 2013 @06:56PM (#5295946)
1) HaProxy + Jetty 2) very tricky. I will write an article on this topic.
Re:Bomberman massively multiplayer in HTML5 by neya on Thursday February 28, 2013 @12:03AM (#5297097)
Thank you :)
Re:Bomberman massively multiplayer in HTML5 by Thaxll on Wednesday February 27, 2013 @11:37AM (#5293200)
1) They're using HaProxy + probably NodeJs ( i'm 99% sure )
Re:Bomberman massively multiplayer in HTML5 by krsunny on Wednesday February 27, 2013 @05:39PM (#5295492)
How can you tell they are using HaProxy?
Re:Bomberman massively multiplayer in HTML5 by neya on Wednesday February 27, 2013 @12:05PM (#5293374)
Thanks :)