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Re:Bomberman massively multiplayer in HTML5 by swah on Wednesday February 27, 2013 @10:29AM (#5292791)
We need to stop excusing games being slow because they're written in HTML5. They are still behind Flash games from 10 years ago.
Re:Bomberman massively multiplayer in HTML5 by robin_reala on Wednesday February 27, 2013 @11:20AM (#5293108)
They’re really not. Go look at anything on (for example) Turbulenz ( https://turbulenz.com/ ) and that’s as good as anything Flash has done.
Re:Bomberman massively multiplayer in HTML5 by kybernetyk on Wednesday February 27, 2013 @11:41AM (#5293224)
All it did was blow up my browser's RAM usage to 2GB and then deliver ~2fps.

IIRC Flash did better.

Re:Bomberman massively multiplayer in HTML5 by qu4z-2 on Wednesday February 27, 2013 @06:06PM (#5295662)
If by "better" you mean "blew up my browser's RAM usage to 2GB AND maxed out an entire core" then that's consistent with my flash experience (on 64-bit Linux, which I realise is not exactly a first-class citizen)
Re:Bomberman massively multiplayer in HTML5 by olitreadwell on Wednesday February 27, 2013 @06:27PM (#5295791)
I agree complaints like this are currently valid in some respects, but the good thing is that feedback loops like this will eventually result in the same efficiency we come to expect from flash games on HTML5.
Re:Bomberman massively multiplayer in HTML5 by dgesang on Thursday February 28, 2013 @04:33AM (#5297906)
Eventually, but not any time soon.