Re:Using SimCity to diagnose my home town's traffic problem
by undergroundhero on Tuesday February 19, 2013 @04:50PM
(#5247286)
I don't know the details about which parts of the simulation are run locally and server-side, but the fact that your cities are "always on" (i.e. other players' cities can trade and visit your city even if you're not playing) tells me that a good portion of the resources/traffic simulation is run on Maxis servers.
It may be not be a valid reason for you, but Sim City ran significantly faster than Civilization V on my machine. To me, they both perform a massive number of simultaneous simulations, and Sim City's performance is near instantaneous.
That said, there's one huge factor none of the beta players can take into account when judging Sim City's performance: no one has been able to build massive, multiple-city metropolises, as play time was limited to hour-long sessions.
Re:Using SimCity to diagnose my home town's traffic problem
by gnoupi on Wednesday February 20, 2013 @05:09AM
(#5249682)
The game can actually go on for a few minutes when you lose connection. So I don't think there is much of the simulation happening server-side.
Re:Using SimCity to diagnose my home town's traffic problem
by Alphasite_ on Wednesday February 20, 2013 @05:26AM
(#5249723)
Yep, one of the developers mentioned that everything is verified server side, but the temporary offline mode indicates that its not that important.
Re:Using SimCity to diagnose my home town's traffic problem
by ersii on Wednesday February 20, 2013 @09:34AM
(#5250591)
I'm just curious, why are you using Watt as a unit here? Is that like, half the TDP of your CPU or something?
Re:Using SimCity to diagnose my home town's traffic problem
by morsch on Wednesday February 20, 2013 @06:36PM
(#5254159)
Something like that, yes. Watts seemed like the most universal unit to use. The point being that even if they're really efficient, they'd still be using 25W x the number of concurrent clients in power, which is just absurd especially since they're not charging monthly. They're not doing any kind of complicated simulation on the server side.
I can't imagine they've really got that. Either GlassBox is simplified, or made more efficient, or important parts of it are run locally. Either way, using it as a reason to have it online-only is a sham. It's just DRM, the same kind as Assassins Creed's online-only protection.
I'll buy it anyway. I wouldn't even care about the DRM, it's everything else that I'm hearing that scares me.