If I'm not too confused, historically consoles always had an edge at launch, even if small and specialized. This time I see none of that, it's off-the-shelves current hardware. Feels weird. AMD platforms are good on heavily multithreaded code, I hope that game devs will be able (with the help of a nice lib or not) take advantage of that.
Their GPU will likely trounce that of the 11" MBA most likely. Focus is highly on the GPU in consoles, and that capability will be put to good use.
Aren't those AMD cores even slower than Atom? How will it "wipe the floor with ARM chips" when Cortex A15 is significantly faster than Atom?
But the design will allow for small, sleek and quiet boxes.
It's clear that the competition they are really targeting here, from a hardware perspective, is tablets, appleTV's and anything ARM-based. Those AMD cores will still wipe te floor with any current ARM designs, esp when coupled with an AMD GPU unit. The designers of both platforms have apparently decided that PC gaming isn't worth competing with, it's device-based gaming (and google and apple's game/app stores) that they are targeting with this form factor.
Meanwhile the gap between what a PC can render and what a console can render is only going to get a lot wider this generation.
Or maybe we all just need nVidia's grid solution to come to reality and disrupt the whole model. (e.g. end the hardware race by just putting huge racks of GPUs and CPUs near the edge of the cloud and run your games as VMs on any handy screen or device)