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Re:How to build a racing game by sievert on Thursday February 14, 2013 @10:29PM (#5224259)
He says it's a simple demo and not a proper game but I found it a lot of fun!
Re:How to build a racing game by watmough on Thursday February 14, 2013 @10:31PM (#5224264)
Me too, a lot of people made a lot of money in the 80's by doing ports to home computers that weren't this good.
Re:How to build a racing game by jiggy2011 on Thursday February 14, 2013 @11:09PM (#5224369)
To be fair, programming games like this on an 80's computer would be much harder since you couldn't just do everything in a scripting language and not have to worry about CPU cycles.
Re:How to build a racing game by hdivider on Thursday February 14, 2013 @10:42PM (#5224304)
Yeah, me too. =)

There are other 'unfinished' games that are nevertheless lots of fun to play.

It's amazing: lots of people will insist that modern games need lots of polish and awesome graphics in order to be any fun, but it's certainly not always true - at least not for certain audiences and certain games. Evidently, sufficiently engaging mechanics and 'overall experience' (which is a very broad category, of course) can be enough to give players what they want.

Re:How to build a racing game by aerique on Friday February 15, 2013 @05:13AM (#5225432)
With the Humble Bundles and Steam (and a lot of AAA titles going for console releases first or only) there has been a real surge in indy games the last 5 to 10 years.
Re:How to build a racing game by lmm on Friday February 15, 2013 @09:13AM (#5226207)
I think it's because rough as the gameplay may be, the music is perfect.