Re:How to build a racing game
by jiggy2011 on Thursday February 14, 2013 @11:09PM
(#5224369)
To be fair, programming games like this on an 80's computer would be much harder since you couldn't just do everything in a scripting language and not have to worry about CPU cycles.
Re:How to build a racing game
by hdivider on Thursday February 14, 2013 @10:42PM
(#5224304)
Yeah, me too. =)
There are other 'unfinished' games that are nevertheless lots of fun to play.
It's amazing: lots of people will insist that modern games need lots of polish and awesome graphics in order to be any fun, but it's certainly not always true - at least not for certain audiences and certain games. Evidently, sufficiently engaging mechanics and 'overall experience' (which is a very broad category, of course) can be enough to give players what they want.
Re:How to build a racing game
by aerique on Friday February 15, 2013 @05:13AM
(#5225432)
With the Humble Bundles and Steam (and a lot of AAA titles going for console releases first or only) there has been a real surge in indy games the last 5 to 10 years.
Re:How to build a racing game
by arocks on Thursday February 14, 2013 @11:15PM
(#5224389)
As the article mentions, there are very few tutorials on racing games on the web especially ones that use real 3D geometry calculations and not tricks like Mode 7.
A big thanks to the author for the tutorial and an extremely enjoyable racing game on the browser!
http://reassembler.blogspot.com/
http://reassembler.blogspot.co.uk/p/cannonball-open-source-o...
https://github.com/djyt/cannonball
There are other 'unfinished' games that are nevertheless lots of fun to play.
It's amazing: lots of people will insist that modern games need lots of polish and awesome graphics in order to be any fun, but it's certainly not always true - at least not for certain audiences and certain games. Evidently, sufficiently engaging mechanics and 'overall experience' (which is a very broad category, of course) can be enough to give players what they want.
A big thanks to the author for the tutorial and an extremely enjoyable racing game on the browser!
This game is 100x more fun to play than most of today's racing games...
1) Gamepad support , playing arcade style games on a keyboard is a second class experience at best.
2) Fullscreen mode.
Brings back memories of playing old DOS driving games like the Lotus series.
Back then I thought those games were so realistic. Imagine if there was Live for Speed back then, it would've blown my mind.
Very nice level of polish.
I can't be the only person using their internet on a phone.