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Re:Rovio did $3 billion in revenue and is “insanely profitable” by TillE on Monday February 11, 2013 @10:09AM (#5201133)
Heh. It is a lovely example of a game that's almost entirely about the polish, with relatively little substance.

Why was Crush The Castle not as successful? Marketing and polish. If your aim is commercial success, it's obvious what your focus has to be.

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