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Re:Rovio did $3 billion in revenue and is “insanely profitable” by JeffKnol on Monday February 11, 2013 @09:54AM (#5201054)
It's reprehensible that they aren't directly funneling all profits to the creator of the Box2D framework. All they did was skin a few Box2D function calls.
Re:Rovio did $3 billion in revenue and is “insanely profitable” by atonse on Monday February 11, 2013 @10:04AM (#5201104)
My apologies if you're joking or being sarcastic and I didn't detect it.

I suppose if that's "all they did" - any of us who could do that could've been sitting on that 3 billion, right? Heck, even the Box2D guys could've done it.

There's a small difference in saying "they should've employed the Box2D guys" or "generously funded the project" and "they should funnel all profits" - perhaps Rovio deserves some credit here for turning a little casual iPhone game into a household name.

Re:Rovio did $3 billion in revenue and is “insanely profitable” by seanmcdirmid on Monday February 11, 2013 @10:06AM (#5201113)
Parent should really adhere to Poe's law of internet trolling.
Re:Rovio did $3 billion in revenue and is “insanely profitable” by TillE on Monday February 11, 2013 @10:09AM (#5201133)
Heh. It is a lovely example of a game that's almost entirely about the polish, with relatively little substance.

Why was Crush The Castle not as successful? Marketing and polish. If your aim is commercial success, it's obvious what your focus has to be.

Re:Rovio did $3 billion in revenue and is “insanely profitable” by DoubleCluster on Monday February 11, 2013 @10:03AM (#5201099)
Yep, and they did it brilliantly and then promoted and sold it brilliantly. Technical stuff isn't worth that much money on its own.
Re:Rovio did $3 billion in revenue and is “insanely profitable” by sharemywin on Monday February 11, 2013 @10:04AM (#5201106)
I think alot of that revenue was from toys and stuff too.
Re:Rovio did $3 billion in revenue and is “insanely profitable” by dj2stein9 on Monday February 11, 2013 @10:45AM (#5201329)
You should talk to the author of GORILLAS.BAS
Re:Rovio did $3 billion in revenue and is “insanely profitable” by S_A_P on Monday February 11, 2013 @11:10AM (#5201448)
Why are they not funneling all the profits into the creator of iOS, Android, Windows Phone, Webkit, and all number of other frameworks. The app wouldn't run with out them. Rovio made the effort to market and capture the imaginations of people so that they want to spend money on the games, toys and t-shirts. This reminds me of pac-man from when I was a kid. I had a Pac-man birthday cake, Pac-Man clothes, Pac-Man Underroos, etc. I know my 5 year old son is obsessed with the angry birds as characters, and wants to know their back story. This is what drives him, not the framework used.