Re:Monkey Island: all 13 versions side by side
by mancerayder on Saturday November 14, 2026 @06:10PM
(#50502023)
Monkey Island II was one of the reasons I got into computers as a kid originally (an industry where I of course work today).
The latest Monkey Island was a disappointment - not the artwork, the Disney nature of it. It was bubbly zany, had a child and a dad as narrators and had music and other aspects of a children's movie. Maybe I didn't age enough and didn't reproduce enough to fit the creator's demographic, but I miss the self deprecating and slightly mysterious aura of the early games.
VGA was beautiful back then, EGA was definitely tolerable. Now they are making EGA games on Steam for die-hard adventure gamers.
You don't need photorealism to make a good game.
Hell, people used to listen to football games (in the UK sense too) and baseball games on the radio. Imagination is a powerful thing. It's the content that matters.
The latest Monkey Island was a disappointment - not the artwork, the Disney nature of it. It was bubbly zany, had a child and a dad as narrators and had music and other aspects of a children's movie. Maybe I didn't age enough and didn't reproduce enough to fit the creator's demographic, but I miss the self deprecating and slightly mysterious aura of the early games.
VGA was beautiful back then, EGA was definitely tolerable. Now they are making EGA games on Steam for die-hard adventure gamers.
You don't need photorealism to make a good game.
Hell, people used to listen to football games (in the UK sense too) and baseball games on the radio. Imagination is a powerful thing. It's the content that matters.