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Re:Monkey Island: all 13 versions side by side by noduerme on Saturday November 14, 2026 @07:26AM (#50496485)
I came to comment on the same... I grew up with CGA graphics for my first games, too. It was, in many ways, worse than no color at all. But the jarring visuals and the feeling of it will always stay with me.

I don't know why this site calls CGA "16 color" (the size of the CGA palette, of which 4 could be used at a time at this game's resolution), while also calling EGA "16 color" (when EGA uses 16 colors at a time from a palette of 64).

I fed this question to Gemini (compare CGA vs EGA) and it made the same category error in its distinction, calling both "16 color". So, to the human that didn't check their slop site, maybe you should fix that.

Re:Monkey Island: all 13 versions side by side by badc0ffee on Saturday November 14, 2026 @11:30AM (#50498312)
You could see all 16 at once in CGA text mod3, and in "graphics" modes derived from that: https://youtu.be/G66KL-hxxKI
Re:Monkey Island: all 13 versions side by side by mjg59 on Saturday November 14, 2026 @12:41PM (#50498996)
There were two PC floppy versions - 16 colour and 256 colour. The 16 colour version had fallbacks for CGA and Hercules, the 256 colour version had a fallback for EGA. So the CGA screenshot is the 16 colour version running with CGA fallback, and this is also why there's a set of "256 colour EGA" shots. It's a little confusing, but it's correct.
Re:Monkey Island: all 13 versions side by side by skhr0680 on Sunday November 15, 2026 @12:06AM (#50504170)
There was 16-color CGA. It was called PCjr or Tandy mode in games.

I remember it being a fine substitute for “real” EGA, which AFAICT was something of a unicorn owing to its high price.