Re:Monkey Island: all 13 versions side by side
by karteum on Saturday November 14, 2026 @05:22AM
(#50495785)
I am very impressed how the 32-color Amiga version is close to the 256-color VGA version (and how much the Atari ST is lagging behind, more similar to the EGA version :)
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Re:Monkey Island: all 13 versions side by side
by networked on Saturday November 14, 2026 @05:51AM
(#50495951)
[delayed]
Re:Monkey Island: all 13 versions side by side
by toenail on Saturday November 14, 2026 @06:12AM
(#50496047)
The Amiga graphics chip had a palette of 4096 colors, you were just limited to 32 at the same time, or 64 with half bright tones, or more with chip/interrupt tricks. I doubt the latter was used on something like monkey island though.
Re:Monkey Island: all 13 versions side by side
by IncreasePosts on Saturday November 14, 2026 @11:54AM
(#50498505)
IIRC with Amiga you had a large overall palette like 4096, and a limitation of 32 or 64 colors per scan line/row, but you could vary the colors per row from the overall palette
Re:Monkey Island: all 13 versions side by side
by toenail on Saturday November 14, 2026 @02:23PM
(#50499937)
You're right, I misremembered. The copper chip did the scanline magic, https://en.wikipedia.org/wiki/Amiga_Original_Chip_Set#Copper.
Re:Monkey Island: all 13 versions side by side
by techpression on Saturday November 14, 2026 @10:28AM
(#50497785)
Was always jealous of friends with Amiga, the games always looked so much better than anything else at the time (helped by bigger tv's and scan lines no doubt).