Re:Jonathan Blow – If AI Solved Coding, Why Is My Software S...
by mjr00 on Friday November 13, 2026 @01:40PM
(#50487856)
I'm not talking about using AI to help code, which seems obvious, the parent commenter is talking about people building game engines and assets from scratch in a weekend. Meccha Chameleon was built on UE5[0], and Big Walk (the game you're talking about where the devs solved a bug using AI) is using Unity. Both of these games, I believe, took longer than a weekend to create.
[0] https://www.unrealengine.com/developer-interviews/meccha-cha...