(HN is also a very big fan of this hypothesis, without realizing it has gotten weaker with time. In their defense, I don’t think anyone wants to think about COVID anymore)
He thinks he's the foremost expert on basically any topic, from literature to politics, to science, to videogames etc.
Because the Witness is a tedious slog, as is Order of the Tediously Long Title.
The hardest part of the Witness is the fact you aren’t told the rules of the line-drawing puzzle you’re presented. But often, they’re not that hard to discover. It’s not half as clever as Blow thinks it is. It’s essentially “what number am I thinking of”? Then being called a fool when you didn’t guess 12,859,155. Cool.
Especially in The Witness where there are times where failure of a puzzle forces you to re-input previous puzzles. Or there are a couple of dozen of the same puzzle with only minor variation with the same rule. "Yes, I can draw an L", "Yes, I can draw it backwards", "Yes, I can draw it and a cube, truly a masterfully built puzzle".
I get more of a “Ah, ok” rather than a “satisfying eureka moment”.
All through your post you are assuming I’m getting stuck or “don’t enjoy figuring things out”, which I find presumptuous and condescending. Because, I’ve not had much problem with the figuring things out. It’s more with the repetition. You get a rule, then you get a couple dozen puzzles with slight variations of that rule. It’s tedium.
And Order is sokoban. Just, like, a lot of it. And even what you could claim is clever gameplay in it is just cribbed from the games he implemented.
They’re average games. They’re ok. They are not mind-expanding journeys into the very nature of the meaning of puzzles.
Something about the lone programmer off goat-skinning every aspect of the tech stack, while telling you how you are writing software wrong...