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Re:Fable 5.2 one-shotted my nephew's dream game by WarmWash on Tuesday November 10, 2026 @10:56AM (#50442171)
> Without scarcity, nothing is really valuable.

Ironically I learned this messing with game memory in the 90's. As soon as I could give my character whatever power-up or combination of power-ups I wanted, the game was only fun for 10 more minutes.

Re:Fable 5.2 one-shotted my nephew's dream game by ahknight on Tuesday November 10, 2026 @11:39AM (#50442765)
I've ruined so many games with "god mode" hacks that way. Even something like giving the player obscene amounts of currency and continuing the play the game "as normal" afterward slowly killed it.

So, I save that kind of thing for _after_ the 100% mark (or even 90% for some). When I'm done going as far as I plan to go, then I open up the hacks and mods and see what craziness awaits.

Re:Fable 5.2 one-shotted my nephew's dream game by solaire_oa on Tuesday November 10, 2026 @12:38PM (#50443500)
The video games analogy goes even further: playing Doom growing up I'd always enable god mode because it was slightly scary, so it was not a super fun game for me despite being such a cultural phenomenon. Similarly, cheating and getting all the answers/saves from a machine robs the satisfaction of the journey. And we're all strapped with cheating machines.