Re:Fable 5.2 one-shotted my nephew's dream game
by cma on Tuesday November 10, 2026 @07:29AM
(#50439386)
I'm pretty sure the same exact thing could happen if you hired a team to make it from child drawings. You could ask Claude or that team to add back in the two knives.
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Re:Fable 5.2 one-shotted my nephew's dream game
by armchairhacker on Tuesday November 10, 2026 @09:37AM
(#50441021)
Yes, but there are too many small mistakes, every one requires 2-90 minutes to correct (this particular example
on the shorter end, the longer end for complex mechanics); then the model fixes them not quite right, and sometimes breaks something else.
The best art, the writer is the artist, the director is the producer, etc. or the entire team is talented.
Re:Fable 5.2 one-shotted my nephew's dream game
by cma on Tuesday November 10, 2026 @10:50AM
(#50442092)
>every one requires 2-90 minutes to correct
You can do a playthrough and just speak to the model as you play pointing out anything you want changed and it can spawn an agent swarm to fix it all in parallel pretty rapidly, or live if you have a good live coding setup. It doesn't need them requested one at a time.
> The best art, the writer is the artist, the director is the producer, etc. or the entire team is exceptionally talented.
If the child has to be the implementer then we're doing something else than making it from a child's concept and drawings.