News for hackers. Stuff that matters.
Re:Fable 5.2 one-shotted my nephew's dream game by vunderba on Monday November 09, 2026 @07:43PM (#50434585)
What does one-shot mean in this context? Aiden (the main character)'s walk cycle is kind of a mess and its also the animation that a player is going to see all the time.

It appears to be eight frames, but after taking a closer look, I found that they don't seem to be consistent [1]. Using ControlNets and various other strategies, you can definitely build out a "nominally acceptable" walk cycle [2], but you still have to do some manual work.

[1] - https://aidens-revenge.pages.dev/assets/characters/aiden/ani...

[2] - https://mordenstar.com/other/hobbes-animation

Re:Fable 5.2 one-shotted my nephew's dream game by raincole on Monday November 09, 2026 @07:53PM (#50434665)
Just like in any other context. The article clearly explains what the author/their nephew did. There is no ambiguity. One-shot never means 'so perfect there is literally nothing to be improved.' It means no back-and-forth iteration between the human in the loop and the AI.
Re:Fable 5.2 one-shotted my nephew's dream game by xdennis on Monday November 09, 2026 @08:04PM (#50434737)
One shot is confusing precisely because it means different things in different contexts.

It can either mean: 1 prompt, or it can mean a prompt with 1 example (in which case zero-shot means 1 prompt with 0 examples).

It also has different meanings in other contexts.

Re:Fable 5.2 one-shotted my nephew's dream game by monk_grilla on Monday November 09, 2026 @08:36PM (#50434983)
The article includes the entire prompt OP used in the first section. I think it is pretty clear.
Re:Fable 5.2 one-shotted my nephew's dream game by epihelix on Tuesday November 10, 2026 @02:24AM (#50437146)
> The article includes the entire prompt OP used in the first section. I think it is pretty clear.

According to TFA, Fable 5.2 was starting with a preexisting codebase generated with CC (via Fable 5 and Opus 4.8) back in June. The author describes that version of the game as working, but not fun.

The Fable 5.2 prompt then starts with:

> I want you to help me finish this game.

I don't think you can really describe this as "one-shot" when there's already a fully working codebase? That's a stretch.

It's still impressive, mind you!

Re:Fable 5.2 one-shotted my nephew's dream game by _heimdall on Monday November 09, 2026 @10:19PM (#50435655)
That seems less like an issue of the term having multiple meanings and more an issue of people misusing the term frequently.

People misuse the term "literally" frequently, for example, but that doesn't change the meaning of the word.

Re:Fable 5.2 one-shotted my nephew's dream game by thevilish on Monday November 09, 2026 @08:19PM (#50434837)
- In traditional ML/vision, it meant learning to recognize a new category from a single training example. - In LLM prompting, it has always, at least the last seven years, meant giving the model one example in the prompt (zero-shot, one-shot, few-shot). - Vibe coders/AI-influencers use it to mean "one-shotting" a task on the first try with no back-and-forth.
Re:Fable 5.2 one-shotted my nephew's dream game by system2 on Monday November 09, 2026 @07:58PM (#50434690)
One shot: One prompt; no need to interfere or make further modifications after it is done. You are totally inspecting other parts of the game. Not the same meaning.
Re:Fable 5.2 one-shotted my nephew's dream game by vunderba on Monday November 09, 2026 @11:25PM (#50436052)
> You are totally inspecting other parts of the game

Other parts of the game? It's probably THE MOST seen animation in the beat-em-up genre. This would be like building a piano where middle C is inexplicably 50% louder than all the other notes.

Is it playable? Sure, but it's gonna annoy you every time you strike that key.

> no need to interfere or make further modifications after it is done

I guess it just depends on your standards.