It can either mean: 1 prompt, or it can mean a prompt with 1 example (in which case zero-shot means 1 prompt with 0 examples).
It also has different meanings in other contexts.
According to TFA, Fable 5.2 was starting with a preexisting codebase generated with CC (via Fable 5 and Opus 4.8) back in June. The author describes that version of the game as working, but not fun.
The Fable 5.2 prompt then starts with:
> I want you to help me finish this game.
I don't think you can really describe this as "one-shot" when there's already a fully working codebase? That's a stretch.
It's still impressive, mind you!
People misuse the term "literally" frequently, for example, but that doesn't change the meaning of the word.
Other parts of the game? It's probably THE MOST seen animation in the beat-em-up genre. This would be like building a piano where middle C is inexplicably 50% louder than all the other notes.
Is it playable? Sure, but it's gonna annoy you every time you strike that key.
> no need to interfere or make further modifications after it is done
I guess it just depends on your standards.
It appears to be eight frames, but after taking a closer look, I found that they don't seem to be consistent [1]. Using ControlNets and various other strategies, you can definitely build out a "nominally acceptable" walk cycle [2], but you still have to do some manual work.
[1] - https://aidens-revenge.pages.dev/assets/characters/aiden/ani...
[2] - https://mordenstar.com/other/hobbes-animation