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Re:November 2026 Claude Fable 5.2 Scores 65 on Artificial An... by mutech53 on Monday November 09, 2026 @05:16PM (#50433058)
I am wondering which use cases would require usage from Fable 5.2 especially when Opus 5.5 already performs almost all of the tasks in a very optimized way.
Re:November 2026 Claude Fable 5.2 Scores 65 on Artificial An... by copperx on Monday November 09, 2026 @05:26PM (#50433175)
[delayed]
Re:November 2026 Claude Fable 5.2 Scores 65 on Artificial An... by holoduke on Monday November 09, 2026 @06:27PM (#50433856)
Ask opus to write a occlusion mapper shader and create a 3d environment where ground texture is used to mimic infite detail. Same on some random brick walls. Corners need to be extruded realistically. This is a hard task, because only a few games have this (crimson Desert is one of them)
Re:November 2026 Claude Fable 5.2 Scores 65 on Artificial An... by inknight on Monday November 09, 2026 @06:56PM (#50434154)
You can use Opus to do that, just not one-shot it