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Re:Claude Fable 5.2 and Mythos 5.2 by bhu8 on Monday November 09, 2026 @02:33PM (#50430590)
Ethan Mollick's take and early testing with Fable 5.2: https://www.oneusefulthing.org/p/fable-52-and-jagged-agi
Re:Claude Fable 5.2 and Mythos 5.2 by asah on Monday November 09, 2026 @02:51PM (#50430929)
omg where do I start... that horrible video? which highlights the limits of AI not the strengths!!! and gets almost everything wrong, from sunflowers to DNA.
Re:Claude Fable 5.2 and Mythos 5.2 by postsantum on Monday November 09, 2026 @03:44PM (#50431817)
He asked for impressive, not accurate
Re:Claude Fable 5.2 and Mythos 5.2 by 0kk33 on Monday November 09, 2026 @03:20PM (#50431400)
Thanks for sharing!
Re:Claude Fable 5.2 and Mythos 5.2 by suddenlybananas on Monday November 09, 2026 @03:33PM (#50431633)
>I stopped the experiment before finding out whether it could actually run the business, because I worried that it would take money and fail to provide something of quality in return.

Well, must have been some business idea!

Re:Claude Fable 5.2 and Mythos 5.2 by djeastm on Monday November 09, 2026 @03:58PM (#50432028)
The cool projects these new models make are so comprehensive that I feel I'll always just be an admirer and never a user. I watch the videos, say "wow, neat", and then never feel like visiting them again.

I almost feel like saying, "we do like to build things that are impressive, but there's really only so much I can be impressed". These models have redlined my "impress-o-meter".

I'd like them to now cure cancer instead of giving me endless 3d worlds and crazy games, etc.