Re:MaxxBench – "Nice DeepSWE score. But is it true?"
by kgeist on Sunday November 08, 2026 @12:05AM
(#50410546)
DS4's architecture was designed to squeeze as much context as possible into available VRAM, to save on GPUs and serve as many users as possible. As a result, DS4 often loses track of the original prompt (or what it did five minutes ago), because during token generation it doesn't see the context in full; it sees an overcompressed version that loses a lot of detail. Other models use lossy compression too, but from what I know, DS4 compresses everything more aggressively.
And DS4.1 now seems to compress things even more aggressively than DS4 (4x)
And DS4.1 now seems to compress things even more aggressively than DS4 (4x)