However that has been true since 2016, and here we are, 10 years later.
People get too hung up on package managers. When you're building your own proprietary you don't really need a package manager, you just need a central place to download the tarballs from. Or you could do a monorepo and just build everything locally - in 2012, that means you start your build before you leave Friday afternoon, and when you come back Monday, everything's built.
The hard part of all webcam libraries is all the different webcams running all their different proprietary protocols.
It's not that difficult to write cross platform C++ code. Consuming the dependency is always painful. What build system does it use? What compilers does it support? How do you get the code? There is 0 standardization for these things.
C++ code isn't always that portable either. Old code in a new compiler is very likely to break on warnings, especially if the old code made the high quality decision to hard code -Werror in their build system.
From personal experience Rust as a package and ecosystem is far more portable than C++.
The only reason why a cross platform well supported C++ package/module isn't available is because nobody has bothered to build it.
If it really is something that bugs you then be the one to do it, throw your clanker of choice at it and integrate it into a project you run in production.
"Chromium ahips with it" isn't a valid excuse these days, that is likely an hour or two away with a modern LLM, building and packaging electron is more work.
Chrome had already solved the hard problem of "how do we support webcams on linux, windows, and mac" and you as the dev just needed to use the Javascript webcam api. ( https://developer.mozilla.org/en-US/docs/Web/API/MediaDevice... )
In C++ land, you are ultimately going to either need to cook up your own webcam library or look for a 3rd party (which, in 2010, likely didn't exist) to provide it.
Today, there are a few easy to discover rust crates which provide cross platform webcam apis. But further, rust does cross platform better than C/C++ IMO. It's really easy to change how code is compiled based on the target. That was all well thought out because rust was supposed to be a language for browsers.