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Re:Rune: A native GPU-rendered Rust UI framework for macOS, ... by ogoffart on Saturday November 07, 2026 @04:36AM (#50403050)
> Either it's a rust library or it's not.

It is one. Your app is a Rust program that depends on a crate. The UI compiles to Rust code, and we also have the `slint!` proc macro.

> there's always some edge case logic that needs a full programming language

Right, and that language is Rust. The DSL only describes the GUI. You operate it from Rust.

> Why was using js like qt quick not good enough?

QML was the inspiration. I worked on Qt and wrote QML bindings for Rust before (qmetaobject-rs). Slint is a new take on it, compiled ahead of time, no GC, strongly typed.

Re:Rune: A native GPU-rendered Rust UI framework for macOS, ... by noodletheworld on Saturday November 07, 2026 @05:23AM (#50403255)
> The UI compiles to Rust

Right, so not rust.

Languages that compile to c are not c.

Languages that compile to rust are not rust.

> QML was the inspiration

Yes, except you invented a new programming language unnecessarily.

Whatever.