Re:Rune: A native GPU-rendered Rust UI framework for macOS, ...
by noodletheworld on Saturday November 07, 2026 @05:23AM
(#50403255)
> The UI compiles to Rust
Right, so not rust.
Languages that compile to c are not c.
Languages that compile to rust are not rust.
> QML was the inspiration
Yes, except you invented a new programming language unnecessarily.
Whatever.
It is one. Your app is a Rust program that depends on a crate. The UI compiles to Rust code, and we also have the `slint!` proc macro.
> there's always some edge case logic that needs a full programming language
Right, and that language is Rust. The DSL only describes the GUI. You operate it from Rust.
> Why was using js like qt quick not good enough?
QML was the inspiration. I worked on Qt and wrote QML bindings for Rust before (qmetaobject-rs). Slint is a new take on it, compiled ahead of time, no GC, strongly typed.