Re:Rune: A native GPU-rendered Rust UI framework for macOS, ...
by amelius on Friday November 06, 2026 @05:19PM
(#50399267)
Slint is proprietary. Given that AI makes it so easy to spec out and build even entire GUI frameworks, why would you even go with proprietary anymore? And why doesn't the article showcase a full-fledged set of UI components?
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Re:Rune: A native GPU-rendered Rust UI framework for macOS, ...
by dmantis on Saturday November 07, 2026 @05:33AM
(#50403304)
I might be wrong, but I believe Slint has qt-style dual-licensing and provides AGPL version for GPL projects.
I assume you make an open source project giving the critics about proprietary nature, so it shouldn't be a problem.
Re:Rune: A native GPU-rendered Rust UI framework for macOS, ...
by xedrac on Saturday November 07, 2026 @08:02AM
(#50404208)
> AI makes it so easy to spec out and build even entire GUI frameworks
When a vibe coded gui framework becomes so good that it simply cannot be ignored, I'll believe this can work. Until then, all I've seen is half-baked disposable slop that looks really good on paper.