Re:Deus Ex
by glenstein on Friday November 06, 2026 @11:59AM
(#50394975)
Goodness, the introduction to Hong Kong and the music cast a new vibe on the game at a perfectly timed moment, when you've just about had enough of NYC. And it was seeded with all these little scripted moments you could happen upon. Talks in tea shops, gang fights in tunnels, overhearing convos in bars, the little newspaper boy who relayed threats to a newsstand vendor and leads you to a gang HQ if you follow him.
And the discoverability of all kinds of stuff in the canals. The cityscape building hopping, it had everything. You truly felt like you were discovering every inch of it and like it wasn't just on rails or procedurally generated.
And the discoverability of all kinds of stuff in the canals. The cityscape building hopping, it had everything. You truly felt like you were discovering every inch of it and like it wasn't just on rails or procedurally generated.