Re:Blender's UI and Runtime: Much Faster Than GPUI
by buster on Friday November 06, 2026 @04:22AM
(#50390083)
Well.. Old discussion but I actually think it's the better way (sorry. MIT, you are more free then anything).
Either contribute back or stay away from open source work that others did for you.
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Re:Blender's UI and Runtime: Much Faster Than GPUI
by thisismyanon2 on Friday November 06, 2026 @05:04AM
(#50390411)
Can you even copyright LLM output? Even the readme points out humans didn't make any of the code.
Re:Blender's UI and Runtime: Much Faster Than GPUI
by ZoomZoomZoom on Friday November 06, 2026 @06:14AM
(#50390933)
In this case you just can't spin it any other way than it being a derivative work of Blender. And this is great.
Re:Blender's UI and Runtime: Much Faster Than GPUI
by wtetzner on Friday November 06, 2026 @10:03AM
(#50393175)
My understanding is that the LLM stripped away the non-UI code from Blender. The majority of the code is ported directly from GPL'd code from the Blender code base.
Re:Blender's UI and Runtime: Much Faster Than GPUI
by BowBun on Friday November 06, 2026 @10:00AM
(#50393140)
This is not the spirit of open source.
Re:Blender's UI and Runtime: Much Faster Than GPUI
by the__alchemist on Friday November 06, 2026 @10:44AM
(#50393753)
Recognize that most software is not GPL. The bottom line is when comparing this to alternatives like EGUI and GPUI for building a new app, this no longer can be used, while the others can.
Re:Blender's UI and Runtime: Much Faster Than GPUI
by ogoffart on Saturday November 07, 2026 @12:48AM
(#50401999)
It depends on what you're building. If your app is free software, a GPL library is no problem at all. (and your own code can even stay MIT or Apache.)
It "cannot be considered" only for proprietary apps.