Image 2.6 costs more tokens for generating low and medium quality images, so it ends up being a bit more expensive. Could refer to https://developers.openai.com/api/docs/guides/image-generati...
Yeh using sprites to make frames consistent (kinda tilting latent space towards a character consistency, zero-shot ~LoRA hack?) is old-school. I did this 3 years ago. https://j11y.io/dance/
From what I can tell after some preliminary testing, you have to pass an additional large language model to the OpenAI API when generating SVGs.
I couldn't find this requirement in the documentation, but if you don't pass one in, you get this error:
400 {"message": "SVG generation requires 'svg.model'.",
"param": "svg.model", "code": "missing_required_parameter"}
I tried it with Sunburst with both gpt-5.5 and gpt-5.6-sol, and the results were nothing spectacular. It’s something you could already do in the ChatGPT interface by asking it to convert an existing image to an equivalent SVG.Recraft is probably the only group I know of that had a native text-to-SVG generator pretty early on, but since it’s a closed model, I’m not familiar with what they were doing under the hood technically.
Re:Introducing Images 2.6
by petercooper on Thursday November 05, 2026 @02:52PM
(#50383595)
Re SVG: and it would likely strip any SynthID watermarks.
It could be viable to encode SynthID-like variables in subtle variations of positioning of elements, path lengths, etc. I think I saw an article on here a couple weeks ago which used such techniques to hide 'messages' in SVGs. It might even be possible to do it in a way which survives basic manipulations, as with rasters.
> It's possible OpenAI has pipelined a raster-to-vector tool that does the conversion automatically. (I developed a similar pipeline and it works extremely well; I'll open source it at some point)
If I could somehow subscribe to ensure I see this when you do, I would.
Please do so and share on HN!
However, adherence between frames is generally tricky, and even in the examples there is a lot of noise between frames although that could be due to compression.