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Re:Introducing Images 2.6 by minimaxir on Wednesday November 04, 2026 @07:02PM (#50373156)
Using the grid trick for animations to generate the individual frames has been around for awhile and not specific to ChatGPT: I'm surprised it took this long for one of the official providers to make it explicit.

However, adherence between frames is generally tricky, and even in the examples there is a lot of noise between frames although that could be due to compression.

Re:Introducing Images 2.6 by bizer on Wednesday November 04, 2026 @09:25PM (#50374328)
Image 2.6 costs more tokens for generating low and medium quality images, so it ends up being a bit more expensive. Could refer to https://developers.openai.com/api/docs/guides/image-generati...
Re:Introducing Images 2.6 by padolsey on Wednesday November 04, 2026 @09:36PM (#50374416)
Yeh using sprites to make frames consistent (kinda tilting latent space towards a character consistency, zero-shot ~LoRA hack?) is old-school. I did this 3 years ago. https://j11y.io/dance/
Re:Introducing Images 2.6 by vunderba on Wednesday November 04, 2026 @09:38PM (#50374424)
From what I can tell after some preliminary testing, you have to pass an additional large language model to the OpenAI API when generating SVGs.

I couldn't find this requirement in the documentation, but if you don't pass one in, you get this error:

  400 {"message": "SVG generation requires 'svg.model'.",
     "param": "svg.model", "code": "missing_required_parameter"}

I tried it with Sunburst with both gpt-5.5 and gpt-5.6-sol, and the results were nothing spectacular. It’s something you could already do in the ChatGPT interface by asking it to convert an existing image to an equivalent SVG.

https://imgpb.com/bkUrc

Recraft is probably the only group I know of that had a native text-to-SVG generator pretty early on, but since it’s a closed model, I’m not familiar with what they were doing under the hood technically.

https://fal.ai/models/fal-ai/recraft/v4/pro/text-to-vector

Re:Introducing Images 2.6 by petercooper on Thursday November 05, 2026 @02:52PM (#50383595)
Re SVG: and it would likely strip any SynthID watermarks.

It could be viable to encode SynthID-like variables in subtle variations of positioning of elements, path lengths, etc. I think I saw an article on here a couple weeks ago which used such techniques to hide 'messages' in SVGs. It might even be possible to do it in a way which survives basic manipulations, as with rasters.

Re:Introducing Images 2.6 by mft_ on Thursday November 05, 2026 @03:00PM (#50383702)
> It's possible OpenAI has pipelined a raster-to-vector tool that does the conversion automatically. (I developed a similar pipeline and it works extremely well; I'll open source it at some point)

If I could somehow subscribe to ensure I see this when you do, I would.

Please do so and share on HN!