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Re:Valve Responds to Developers Fearing AI Slop and Clones by torben-friis on Wednesday October 28, 2026 @11:32AM (#50275381)
>Given I am not a story based gamer, but a gameplay focused one, I just see no true innovation anymore.

Denshattack!, ballxpit, blue prince, balatro, outer wilds, pipistrello... There's plenty of quality there too!

It's true that the average quality we're exposed to is lower, because there's so many random pet projects and big players take fewer risks. Relying on word of mouth or gaming reviewers you trust is important nowadays. But I'm convinced it's a matter of discovery rather than existence.

Re:Valve Responds to Developers Fearing AI Slop and Clones by sevenzero on Wednesday October 28, 2026 @11:38AM (#50275479)
See, ballxpit was a perfect example for me, for uninnovative gameplay, as you just shoot balls and the game mostly plays itself for you. I can see why people like it, I guess its just not for me.

I know the other ones, but they really do not appeal to me, except for maybe balatro.

Re:Valve Responds to Developers Fearing AI Slop and Clones by torben-friis on Wednesday October 28, 2026 @01:45PM (#50277765)
>for uninnovative gameplay, as you just shoot balls and the game mostly plays itself for you

I'd disagree. The shooting itself is as old as space invaders, but there is a neat mechanic there worth exploring regarding the combinations of powerups and 'character powers' IMO. You have to choose what to fuse/powerup to keep the damage scaling well enough (though the amount of combinations isn't large enough to last more than a couple weekends, I'll give you that).