Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne...
by archagon on Tuesday October 20, 2026 @02:28PM
(#50170577)
Many of the (very successful and well-reviewed) indie devs I follow on social media viscerally hate AI and consider coding and assets to be two parts of the same whole for their (again, very successful) games. So no, far from ~all. That is what they call “wishful thinking.”
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Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne...
by km3r on Tuesday October 20, 2026 @03:06PM
(#50171141)
80-90% of devs, which will make for 99%+ of games with 5+ developers working on it.
Sure, some solo projects might not use AI, but those are the exact people who i think should be using AI for game dev. Games are often best when a single person can execute their vision, and the productivity gains from AI enable a solo dev to actually execute on a larger vision.
Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne...
by cubefox on Tuesday October 20, 2026 @02:37PM
(#50170718)
Approximately everyone who uses a coding LLM will keep mum to avoid bad publicity in the current atmosphere.
Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne...
by archagon on Tuesday October 20, 2026 @02:46PM
(#50170835)
That has almost nothing to do with what I said, unless you think these indie devs are out on social media lying.
My point is that, yes, artistic integrity actually exists and there are many game developers who reject this technology outright for obvious reasons. This should not come as a surprise.
Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne...
by cubefox on Tuesday October 20, 2026 @04:44PM
(#50172417)
The reason that you don't hear about indie developers using LLMs is not necessarily that few are using it. Most might be using it and you wouldn't know. Your assertion is that LLMs compromise artistic integrity. Maybe they do, maybe not.