News for hackers. Stuff that matters.
Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne... by cubefox on Tuesday October 20, 2026 @01:35PM (#50169846)
Gamers and game journalists seem to be unaware that most software engineers are using AI now, likely including programmers who work at prestigious AAA games. But they only see the vibecoded slop, and assume that AI=slop, when in reality ~all games use AI coding now, both slop and non-slop.
Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne... by andai on Tuesday October 20, 2026 @01:54PM (#50170104)
Someone called this a Dark Forest problem recently, where "everyone" is using AI, but nobody wants to admit they're using AI.
Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne... by km3r on Tuesday October 20, 2026 @03:03PM (#50171099)
Most programmers admit to it if you ask them, its everyone else making assumptions.
Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne... by cubefox on Wednesday October 21, 2026 @01:58AM (#50176617)
I don't think most game developers will admit to it publicly because the prevailing opinion on social media is that using AI means creating slop.
Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne... by ieie3366 on Tuesday October 20, 2026 @02:13PM (#50170368)
I'd assume that all major AAA games within few years will have codebase that is heavily generated by Claude/Codex, probably way higher quality than pre-LLM codebases too.

The productivity gains are just that immense, ESPECIALLY for the kind of "brainless plumbing" that a majority of AAA gamedev is

Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne... by archagon on Tuesday October 20, 2026 @02:29PM (#50170596)
Engine tech is not usually the productivity blocker for AAA dev.
Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne... by archagon on Tuesday October 20, 2026 @02:28PM (#50170577)
Many of the (very successful and well-reviewed) indie devs I follow on social media viscerally hate AI and consider coding and assets to be two parts of the same whole for their (again, very successful) games. So no, far from ~all. That is what they call “wishful thinking.”
Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne... by km3r on Tuesday October 20, 2026 @03:06PM (#50171141)
80-90% of devs, which will make for 99%+ of games with 5+ developers working on it.

Sure, some solo projects might not use AI, but those are the exact people who i think should be using AI for game dev. Games are often best when a single person can execute their vision, and the productivity gains from AI enable a solo dev to actually execute on a larger vision.

Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne... by cubefox on Tuesday October 20, 2026 @02:37PM (#50170718)
Approximately everyone who uses a coding LLM will keep mum to avoid bad publicity in the current atmosphere.
Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne... by archagon on Tuesday October 20, 2026 @02:46PM (#50170835)
That has almost nothing to do with what I said, unless you think these indie devs are out on social media lying.

My point is that, yes, artistic integrity actually exists and there are many game developers who reject this technology outright for obvious reasons. This should not come as a surprise.

Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne... by cubefox on Tuesday October 20, 2026 @04:44PM (#50172417)
The reason that you don't hear about indie developers using LLMs is not necessarily that few are using it. Most might be using it and you wouldn't know. Your assertion is that LLMs compromise artistic integrity. Maybe they do, maybe not.
Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne... by simon-ami on Wednesday October 21, 2026 @06:00AM (#50178333)
Because nobody would ever lie on social media, right?