Re:Reasons to be excited about Java in 2013
by seanmcdirmid on Saturday January 05, 2013 @06:40AM
(#5012349)
They could always do some fancy operating overloading to produce expression trees that are then converted into GPU codelike I did in this C# library I made a while ago (basically, call it a staged embedded DSL):
http://bling.codeplex.com/
The idea works well for functional code (what pixel and vertex shaders basically are) but it doesn't really map well to more imperative GPGPU code.