Re:Tesla Roadster
by jesse_faden on Thursday October 15, 2026 @09:58PM
(#50112901)
I've been recently playing a game called Approximately Up. You start from simple building blocks, thrusters and can use the in game logic system to build complex controls. One of the things I came about to learn was something to make a hover system for my ship was a simple PID controller. The side and bottom firing thrusters just remind me of my ship in the game. While the game is oversimplified and a bit arcadey, does anyone know what actually goes into this in the real life and is the huge feat the improvement on the weight of the whole car?
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SpaceX uses convex optimizers, like CVX.
https://ocw.mit.edu/courses/6-079-introduction-to-convex-opt...