Re:LittleJS is 2D and 3D now
by em3rgent0rdr on Wednesday October 14, 2026 @02:16PM
(#50092338)
On the train jumping demo, I'm noticing a lag after pressing space bar before I see my character jump. I remember even with the 8-bit Nintendo, the controller would be polled and my sprite immediately updated every 60Hz screen draw cycle. Despite all the new technology, that simple thing doesn't happen here.
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Re:LittleJS is 2D and 3D now
by KilledByAPixel on Wednesday October 14, 2026 @02:40PM
(#50092789)
probably because space bar does not jump during that demo.