Re:Show HN: Quake ported to safe Rust, playable in browser
by pwitvoet on Friday October 09, 2026 @05:45AM
(#50018258)
Adding support for larger maps and colored lightmaps, for example. Quake still has an active modding community, and many of the most impressive maps require a source port with increased engine limits. The original engine just can't handle their scale and complexity.
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Re:Show HN: Quake ported to safe Rust, playable in browser
by knorker on Friday October 09, 2026 @09:00AM
(#50019855)
Luckily your tokens are equally accepted as legal tender to the code machine, so if you want it, you can have it.
It a new world. You can literally maintain your own fork with the features you want.
Even the AI models are not gate-kept, soon. In 2030 you'll be able to affordably buy a GPU that can run an open weight model equal to the best that 2026 had to offer. I.e. projects like this.
Re:Show HN: Quake ported to safe Rust, playable in browser
by antonvs on Friday October 09, 2026 @09:13AM
(#50020029)
> In 2030 you'll be able to affordably buy a GPU
One can dream.
Re:Show HN: Quake ported to safe Rust, playable in browser
by knorker on Friday October 09, 2026 @10:11AM
(#50020834)
Well, what year do you want to put on it? You think that literally never you will be able to buy hardware than can run a model equivalent of the best that 2026 can offer?
Short of the world ending in the next 10 years, it's obviously just a matter of when.
Re:Show HN: Quake ported to safe Rust, playable in browser
by antonvs on Friday October 09, 2026 @02:04PM
(#50024413)
In his 3rd term, Trump will increase tariffs on hardware to 1000% and start a shooting war with China, and focus on replacing all renewables with coal. Then it'll be a race between when civilization as we know it ends, and when GPU prices come down.