> Isn't the mote that Nvidia has is they work with studios to generate the training data from the game, then they ship a model per game?
That was true for the very first version of DLSS, from DLSS 2 on the models have been universal - the per-game adjustments are done on the inference end by changing the effect intensity or masking out objects
They have a technical report on the neural rendering part of DLSS 5 which goes into it: https://research.nvidia.com/labs/adlr/files/DLSS5_Report.pdf
They don't. Only DLSS 1 was trained specifically per each game.
there's no way that's true!?
There is an argument that it's a derivative work and it's therefore copyrighted under the same protection as the training data, but that gives the rights to the owners of the training data, not the ai-lab. Courts are seemingly mostly rejecting this though as it's different enough to be fair use.
Isn't the mote that Nvidia has is they work with studios to generate the training data from the game, then they ship a model per game?
Or is my knowledge outdated here and they're just using a single generalised model?