Re:Xbox continues its "reset" with dramatic restructuring
by asdff on Tuesday September 22, 2026 @02:05PM
(#49805600)
People hated on it because it was very much not 3 with stuff like bloom, sprint, armor lock etc. No masterchief story another blow. Armor lock was just annoying; people would pop it to block your stuck grenade, but all you had to do was just wait until its done then you kill them with the jump you have on them. Just delayed the game and made gunplay awkward. Kind of funny when you play a reach playlist in mcc now a days, no one is picking any armor ability but sprint, rest are kind of gimmicks or just make you a target.
Re:Xbox continues its "reset" with dramatic restructuring
by BanazirGalbasi on Tuesday September 22, 2026 @04:09PM
(#49807384)
People loved ODST despite it not being a Chief story, so honestly I think that's just an excuse players came up with after the fact. The rest is a PvP complaint, so for those of us who seldomly played online the game felt fine. I'm not saying there weren't problems, but I think PvP players are a very loud group whose input overrides people who enjoyed the PvE experience.
I remember people hated on Reach because it didn't follow Chief and they added all the gadgets, then people hated 4 because of the weird undersuit Chief wore and a bunch of other nitpicks. Infinite has been hated for a slew of other reasons, but now Reach is considered good and 4 has a rising reputation. It seems to me that PvP players and story players have two extremely different outlooks on where the games went wrong, but at least we agree on one thing - keeping 5/Guardians on Xbox only was stupid (I still haven't played it).