News for hackers. Stuff that matters.
Re:Nvidia announces native GPU programming in Rust by rfgplk on Thursday September 17, 2026 @05:43AM (#49738414)
Dead wrong. Win32 (externally) only seems stable, but internally it changes between Windows releases. Win7 syscalls are completely different from Win11 syscalls, meaning if I want to release a binary _without relying_ on Win32 I need to provide full syscall mappings _for each and every Windows version_. This doesn't happen on Linux.
Re:Nvidia announces native GPU programming in Rust by david-gpu on Thursday September 17, 2026 @06:48AM (#49738924)
>> Win32 is the most stable abi on the Linux desktop.

> Dead wrong [...] if I want to release a binary _without relying_ on Win32

Then you are not using the Win32 ABI, are you?

Re:Nvidia announces native GPU programming in Rust by aseipp on Thursday September 17, 2026 @08:58AM (#49740071)
> only seems stable, but internally it changes

That's literally the definition of it being stable. Programs written against an interface keep working despite the implementation changing. The Linux kernel also constantly changes internally but programs written against syscalls keep working, so it is stable; that fact doesn't stop being a fact just because I dislike perf_event_open(2) or whatever. This is all very basic and easy to understand.

Re:Nvidia announces native GPU programming in Rust by usernameak on Thursday September 17, 2026 @02:44PM (#49744844)
Those are not a part of the API contract in case with NT kernel, though, unlike Linux.

Also, there are OS-provided shims in ntdll.dll (which, by the way, isn't a part of Win32 platform API, but a part of the NT kernel interface).