This luau gets packaged via:
https://github.com/cubacadabra/tools
but I think you are right, it should not use this custom syntax.
Re:The Magic Behind Cubacadabra
by andrewfromx on Sunday September 13, 2026 @05:21AM
(#49681825)
new commit here: https://github.com/cubacadabra/tools/commit/662c18a43deafb5b...
Thanks this was indeed the wrong design. Now it has:
Game code can now do normal Luau imports like local Round = require("./round")
Cubacadabra SDK modules use aliases like require("@cubacadabra/shared-state")
.luaurc files maps the @cubacadabra alias for editor navigation/type checking
I'm puzzled by the -- @import comment syntax used in these main files. Did they have to build custom Luau tooling for type-checking across files for this, and why not use require()?
Other than this, the example games had easily readable and clear code.