If you believe that the purpose of a film format is simply to convey moving images to the viewer with as much fidelity and control as possible, as I do, then 48 FPS is objectively better (and 96 FPS would be better still, although there are obviously diminishing returns). The other opinion, which is that 24 FPS has some inherent artistic merit that makes it the ideal format for cinema, is bizarre and incomprehensible to me, and that type of argument could be (and probably was) used to argue against audio ("talkies"), color, surround sound, digital color correction, etc.
I saw The Hobbit both in 3D HFR (digital projection) and 3D IMAX ("real" IMAX, 70mm film projection, in 24 FPS). The difference in fidelity to me was smack-in-the-face obvious. HFR just looks so much better. In 24 FPS, the strobing in any shot with camera movement is so bad that it feels more like a camera or projector malfunction than a format that some people genuinely prefer for artistic reasons.
I definitely hope HFR is the future of cinema, just like I hope high resolution LCD displays become even more widespread, cell broadband networks get faster, digital cameras get better and higher resolution sensors, etc. I believe all these things are strictly better. To me, arguing that 24 FPS is better than 48 FPS is as bizarre as arguing that everyone should still use dial-up Internet just for the experience and so they will not take the wonder of the Internet for granted.
As used in the current film, 48FPS diminishes selectivity of detail, one of the most important attributes of any artform. In this film it is ALL detail, ALL the time.
For an analogy, think of it in literary terms: 48FPS is akin to a writer endlessly pouring over every minute detail of his scene, at the expense of plot, characterization, theme, etc. In literature, that might become a hallmark of style (Dickens), but even so, when the plot needs to move, one dials down the descriptiveness. In film, we're swept along at the movie's pace, and there isn't always time to process the blanket intensity of detail at 48 FPS. It can easily draw our attention to non-essential parts of the shot, and overwhelm visual attention at the expense of auditory story-tracking.
FWIW, I saw the film in 48 FPS 3D, and I truly tried to be as open minded and objective about what I was viewing, trying to approach the content, style, and technology on its own terms. (I find this is often the way to get the most enjoyable experience out of a movie.) There were moments when I found the level of detail breathtaking. Unfortunately, there were more where I found it to be distracting, and the motion strangely awkward. For the most part, I did appreciate the lack of motion blur on panning shots.
Perhaps what is needed is a new method of dialing the detail up or down within the shot when using HFR, beyond the current means of focus, depth of field, and lighting. Like a painter selectively using detailed rendering techniques on different faces within a scene, filmmakers shooting at 48 FPS could then more easily direct their audience's glance and attention according to the aims of the narrative.
But as in any art, there's no easy answer here. It's always going to be about tradeoffs.
If you up the amount of detail the viewer can see, and the details are flawed and phone looking, I wouldn't say the problem is necessarily that you allowed the viewer to see clearer.
However from accounts here, it seems the CGI didn't have the appropriate amount of motion blur to make it look natural.
About a week ago I was at the Microsoft campus in Redmond and had a chance to watch an action scene from the last Batman movie in one of their living room studios. The TV was pretty new and was showing the movie in interpolation mode or something. Subjectively, it looked like the Hobbit did. It didn't seem natural and kept pulling me out of enjoying the film. This comes with the comparison that I saw the same Batman movie in the theater this year and it looked much better at the slower frame rate.
I believe the optimal goal for fps is to mimic exactly what the human brain perceives with vision. Movies and/or video games should eventually seem like you're a spectator or looking through a window.
I just read through this page and it provides some good background, http://www.100fps.com/how_many_frames_can_humans_see.htm.
Basically, I think what was lacking in the Hobbit was a significant amount of motion blur. That's what we get naturally at a lower frame rate like 24fps. Simply pumping up the fps to 48 without adjusting for motion blur is what makes it feel weird. It definitely provides more visual detail, but that isn't optimal for the viewing experience.
I think an interesting experiment to do in the next few months will be to take the 48fps non-3D version of the Hobbit and add motion blur in certain test scenes while maintaining the higher frame rate. I hypothesize this will let us see more detail and make the images richer while appearing more natural to the brain.
Perhaps obvious, but opinion of both 48 vs 24 FPS and motion interpolation seems to have a lot to do with expectations we’ve built from watching previous films (e.g., I watch so little live action that I was oblivious to the frame rate change there). I feel like that’s something people overlook (even in this thread) when they talk about these issues; 24 FPS isn’t better per se, it’s just that if you watch enough stuff intended to be played at about that frame rate, anything significantly higher starts to look wrong.
(Irrelevantly, a cool anecdote about motion blur: it’s what led Spielberg to prefer CGI dinosaurs over stop-motion techniques for Jurassic Park. Although animators were producing some fantastic dinosaur models, the lack of motion blur still left them feeling unnatural and out-of-place on film.)
Motion interpolation is worthless, but that's not an indictment of 48 FPS capture where extra information is actually captured, any more than the bad appearance of an upscale photograph is an indictment on using higher resolution sensor.
Well, it depends. For one, it coincides better with the ~1/25 rate of which a retina persists an afterimage, which might give it a better perceptual look over a higher frame rate.
And perhaps it's not the "as much fidelity" part that is asked of the film medium, but the illusion of a different world, which better fidelity would destroy.
>and that type of argument could be (and probably was) used to argue against audio ("talkies"), color, surround sound, digital color correction, etc.
Well, from a purely artistic perspective, the argument is not incomprehensible at all, even against audio, color, surround sound and such, depending on the prevailing theory of art.
And, purely empirically, I'd go on to say that the more technologically advanced a movie, the worse film it is. But I come from a European/French perspective on the art of cinema, and I wouldn't consider Avatar or LoTR as a "good" film at all.
This is like a reverse slippery slope argument. I have not seen one quote, newspaper article, book excerpt, and so on that would back up the claim that there was widespread opposition to audio or color.
I say this just from watching game streams at 60 FPS, at first it looks like it's faster it should be somehow, but soon enough it just becomes normal and you wonder how you put up with low FPS streams.
The adjustment period might be a bit longer with film, but it'll happen eventually.
I saw it in 3D at 48fps. Both completely killed the movie. In the very opening scene where Bilbo is picking up the book, it looked too fast. It was the opposite of "smooth".
I don't care about the technical arguments about how more frames per second is smoother. It doesn't look right subjectively. I don't know if its interlacing, or that it was high fps combined with 3D, but it continuously kept pulling me out of the story and taking notice of how fake everything looked.
Everything that was epic in Lord of the Rings just looked phoney. It was incredibly easy to see the CG effects on the orcs, goblins, and wargs.
I'm thinking about seeing the movie again in a week or so, but just the normal 24fps, non-3D version.
I really hope this isn't the future of movies, because it looks freaking awful.