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Re:The Hobbit, the Uncanny Valley, and what it means for 3D by baddox on Saturday December 22, 2012 @04:26PM (#4957533)
The interpolation feature of modern TVs is a completely different issue, because the information for the extra frames simply is not there. I believe the video processors only look at two consecutive frames in order to generate the frame in between them. That obviously causes major motion inconsistency when the interpolation algorithm doesn't generate a frame close to what would have actually been there (which is most of the time).

Motion interpolation is worthless, but that's not an indictment of 48 FPS capture where extra information is actually captured, any more than the bad appearance of an upscale photograph is an indictment on using higher resolution sensor.

Re:The Hobbit, the Uncanny Valley, and what it means for 3D by shod on Wednesday December 26, 2012 @09:37AM (#4969312)
Irrelevant to your point, but motion interpolation isn't entirely worthless -- it helps, for example, with the motion judder problem that frequently occurs during camera pans on LED-lit TV’s. My new TV offers a clear-frame alternative that mimics the rapid blinking of CRT’s by injecting black frames or lines, which I prefer over motion interpolation, but it significantly reduces brightness and gives some people headaches.