News for hackers. Stuff that matters.
Re:Supercell is bigger than EA in terms of monthly iOS revenue by jerf on Friday December 21, 2012 @10:52AM (#4953104)
I dunno. It's not as if mobile games cost $50 bucks, but ship basically incomplete and you have to buy more stuff in the game itself to really play it. We're starting from a baseline of what is, in general, grossly inefficient "monetization", so seeing someone succeed at actually making some money probably isn't grounds for immediate cynicism. (And I too am a natural cynic.) Compare with MMORPGs that did cost $50 and then you had to have a monthly subscription too, or Diablo III and its real-money auction house.
Re:Supercell is bigger than EA in terms of monthly iOS revenue by EwanToo on Friday December 21, 2012 @11:51AM (#4953416)
If you look at some recent "freemium" games like My Little Pony [1], then mobile games can very quickly start to cost $50 or more. In that case, it was selling a single in-game pony for £50/$80, but cut the price for that pony to $8 after user complaints.

1 - http://www.bbc.co.uk/news/technology-20629245