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Re:Supercell is bigger than EA in terms of monthly iOS revenue by ericcholis on Friday December 21, 2012 @07:59AM (#4952507)
I'm usually inclined to agree, but it's not as clear cut with Clash of Clans as a Zynga game for example. Clash of Clans follows a traditional RTS model, building things takes time. Now, they've given you the option to purchase gems to automatically finish buildings.

This clearly exploits people's need for instant gratification. However, that need for gratification is up to the user, not the game. The game itself is quite fun and easy without ever spending a dime. There is nothing "game breaking" that has to be purchased with real funds. It's one of the truer time = money models out there.

Re:Supercell is bigger than EA in terms of monthly iOS revenue by xutopia on Friday December 21, 2012 @09:34AM (#4952769)
One detail though is that some buildings at the beginning of the game (I couldn't play any more than that) take 10 minutes to build. If you want to shorten that time to a playable amount of time you have to purchase gems.