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Re:Haiku R1/beta6 has been released by selectodude on Sunday August 30, 2026 @03:35PM (#49501993)
Makes sense. I had codex port haiku to arm64. Works decently, fun to play with on my Mac.
Re:Haiku R1/beta6 has been released by SpecialistK on Sunday August 30, 2026 @08:17PM (#49504224)
What I'd love to see (but likely lack the skill to, even with Claude Opus) is PowerPC. Haiku would look great on an iMac G4.
Re:Haiku R1/beta6 has been released by przemub on Monday August 31, 2026 @02:53AM (#49506444)
There have been some contributions accepted recently for the PowerPC port, so maybe it will happen! There is a working AI-driven derivative distribution as well. https://github.com/ActionRetro/Tabby-PPC
Re:Haiku R1/beta6 has been released by SpecialistK on Monday August 31, 2026 @04:20PM (#49514431)
Cool! I watch Action Retro sometimes, but prefer the more relaxed style of TDNC.
Re:Haiku R1/beta6 has been released by SyneRyder on Tuesday September 01, 2026 @06:30AM (#49520119)
I have a Pismo G3, so running Haiku on that would also be of interest to me (and I hadn't seen Tabby-PPC before)... though honestly I'm probably going to keep that machine as the PPC OS X & Classic machine that it is. If I can boot into Haiku from an external drive, then maybe.

Also, don't dismiss what you're capable of with Opus / AI! I keep discovering I'm not being ambitious enough with my AI work. Not that I'm an expert or anything, but the models keep being more capable than I imagine, with enough coaxing. I keep needing to set my sights higher.

Re:Haiku R1/beta6 has been released by SpecialistK on Thursday September 03, 2026 @04:37AM (#49547459)
I do always find that alternative OSes on PPC Macs are an exercise in going "It worked! Neat." and then going back to the Mac OS. 2026 software on 1999 hardware is always something I appreciate, but it's the Mac's unique "pairing" (lock-in) which gives it value compared to any commodity PC which will run Linux or BSD or Haiku or TempleOS better, and does not run the Mac OS as well.

My LLM experiments have become more ambitious as the tech has improved. Porting a decompiled SNES game to the Dreamcast is the latest (80% complete) victory.