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Re:TypeScript compile-time dice rolls by rererereferred on Wednesday August 26, 2026 @11:16AM (#49450667)
Automating https://xkcd.com/221/ eh?
Re:TypeScript compile-time dice rolls by Firfi on Wednesday August 26, 2026 @11:32AM (#49450927)
Well, in some sense, yes. There's a seed, of course! It's not always 4 unless it IS : )
Re:TypeScript compile-time dice rolls by Firfi on Wednesday August 26, 2026 @11:12AM (#49450576)
I needed to roll some "2d10 + 3"-like expressions in TypeScript, but found that there was no TypeScript dice library for some reason. There you go, then. Rolls both at compile time and at runtime.

TLDR

```ts const r = evaluate("d20", initializedState); // r knows it rolled "12" on type-level const v = valueOf(r); // value of v is 12, type is literal 12 ```

The code is controlled slop; tokens were burnt with mindfulness.