It’s not about HTML5, it just needs to be playable in a browser:
> All entries must be web-based, i.e. playable in a browser. HTML5, WebGL, Unity, Torque 3D, Node JS, Flash are all possible - just be sure the source is made available on your fork.
Also the obvious security problems with installing more code surface into your browser. I'd much prefer a download to the game than a 'web player', thanks. Once I've installed the web player, any flaw in unity is now a flaw in my browser. Flash and Java applets are bad enough, please don't start a new terror.
Re:GitHub Game Off Winners
by bluetidepro on Tuesday December 18, 2012 @02:00PM
(#4938940)
That was my thoughts as well, on why I didn't want to download the player.
This wasn't an HTML5 game contest.
Downloading a plugin to play seems counter to what HTML5 web games are trying to do?