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Re:Making difficulty curves in games by pibaker on Sunday August 09, 2026 @07:16AM (#49230404)
> But when asking my friends what they thought, none of them noticed that the game was doing this, and they all thought it was well balanced.

Sounds like the design is working as intended?

Re:Making difficulty curves in games by gs17 on Sunday August 09, 2026 @03:42PM (#49234994)
The issue IMO is that there's a subset of gamers who really do not want games to try to balance things automatically, e.g. people who really hate skill-based matchmaking. Most people will enjoy the system, but this subset sees a balancing feedback loop as punishment for being "too good".