News for hackers. Stuff that matters.
Re:DeepSeek V4 Flash 0731 by abixb on Friday August 07, 2026 @05:02PM (#49216215)
I wonder when we crossed the "99 percentile of intelligence for 99% of the usecases" threshold. At this point, the gains seem to be right at the very edge of bleeding edge for narrow and specialized use cases, and wonder if it'll be a sort of diminishing return from here on.
Re:DeepSeek V4 Flash 0731 by horsh1 on Friday August 07, 2026 @06:45PM (#49217142)
In April
Re:DeepSeek V4 Flash 0731 by dukeofdoom on Friday August 07, 2026 @08:59PM (#49217912)
Probably the best counterexample is the games they are able to design. It's still mostly AI slop, few would want to play.
Re:DeepSeek V4 Flash 0731 by jqbd on Saturday August 08, 2026 @03:17AM (#49219585)
With those cheap models the idea is you're still in the loop anyway so the more expensive model is a waste of time and money. In this case, that means you're steering the game to look like you want not how AI wants.
Re:DeepSeek V4 Flash 0731 by bronson on Saturday August 08, 2026 @06:16AM (#49220389)
Same with the expensive models. Fable can't one-shot a good new game. Game dev is still human-in-the-loop no matter what model you're using.
Re:DeepSeek V4 Flash 0731 by mdp2021 on Saturday August 08, 2026 @04:12AM (#49219826)
> narrow and specialized use cases

Such as Decision Making. /s